ism3d.maths.geometry.points_in_triangle¶
-
ism3d.maths.geometry.
points_in_triangle
(x1, y1, x2, y2, x3, y3, x_arr, y_arr, count=False, method='path')[source]¶ count=True will return point number acount and triangle size
x_arr=np.random.rand(10**6) y_arr=np.random.rand(10**6) %lprun -f points_in_triangle points_in_triangle(0,0,0,1,1,1,
x_arr,y_arr,count=True,method=’path’)
- %lprun -f points_in_triangle points_in_triangle(0,0,0,1,1,1,
x_arr,y_arr,count=True,method=’area’)
0.035s vs. 0.045s